GameOn podcast series 'Unfolding Game Design'
We interviewed international experts that facilitated group game design processes for educational purposes. The focus is on the process more than the resulting games.
Through listening to these podcasts you can:
- gain knowledge of existing game design experiences, creators and organisations in Europe;
- get inspired to try some new educational games;
- understand how to build game design experiences on different topics;
- reflect on what kind of game design experience do you want to make;
GameON: Educational game design Methodological Models
Here you will familiarise yourself with the methodological models that could be used in the game design process. These methodological models were developed during the GameOn good practice mapping phase we asked 23 facilitators of game design and interviewed extensively 10 of them in the podcast series “Unfolding Game Design” where we got to know more about the different approaches used in the game design journey.
Getting to know them you can learn:
- Methodological models that could be used in the game design process.
- Discover the educational games developed according to one of the presented models.
- Reflect upon the models that could be used in your environment with your target group.
Embark on an exciting journey of learning and discovery with the GameOn partnership! Immerse yourself in local and international training activities designed to help you develop inclusive game design competencies.
Take the Five Steps to Success: Discover the secrets of creating a successful training module by following our five-step approach. From defining learning objectives to testing with different target groups, you'll learn all you need to know to make your training module a hit!
Join the International Training Community: Further your skills as a game designer by participating in an international training course and a game design expert seminar. Get ideas on how to design and implement local and international training activities, and learn from the best in the business.
Become an Inclusion Champion: At GameOn, we believe in promoting inclusion, participation, and critical thinking through game design. Get inspired by our playlist of activities, and unlock your full creative potential.
The GameOn “Educational Game Design Manual” introduces facilitators to the concept and mechanism of educational game design supporting inclusion and empowerment. The GameOn partners collected good practices and provided an overview of how others facilitate the inclusive game design process. Furthermore, partners share a step by step modules adapted to different target groups encompassed by this project.
Incluship is a gamified tool (almost a board game, but one that requires a facilitator and that has specific learning goals) created for assessing the competences related to inclusion that young people can develop by participating in a game design process.
It can also be used to assess the development of the 12 featured competences with groups of adult learners and/or during other types of learning processes, if they are participatory and in some way creative.
The tool includes six personal competences, which are creativity, resilience, problem solving, adaptability, critical thinking and communication, and six social competences, which are collaboration, involvement, respect, empathy, democratic decision-making and active citizenship practices. To learn more about these 12 key competences, you can check out this activity.
With Incluship, participants of a game design or creative process become explorers of the “competence islands” of social inclusion. Through this exploration, in the game they will acquire the necessary elements to build together one ship (the Incluship) to travel towards new horizons of learning and self-discovery!
At the beginning of the process, the group of participants will choose an “inclusion goal” that they wish to achieve throughout the experience. This goal is represented by a number of points that participants, working all together, will need to collect in order to build their Incluship by travelling symbolically to the relevant competence islands.
In several steps, during the game design or creative process, they will be invited to come back to the Incluship and to identify attitudes and behaviors, knowledge and skills that they have developed, linking them to their inclusion competences: the value associated to each developed competence will contribute to achieving the inclusion goal chosen at the beginning.
This tool allows to conduct a cooperative assessment of the competences related to inclusion throughout the process of designing a game together or collaborating on a creative project, it encourages communication and reflection on the group learning, while at the same time focusing on individual learning of each participant in the activity.
GameOn project partners developed educational tools for youth workers, educators, and teachers to promote social inclusion and critical thinking through game design learning and educational activities in our local communities. We realised a need to have a deeper contextualisation of social inclusion's needs, challenges and realities as it’s one of the project's special focuses. To address this demand, the consortium impulsed a process of diagnosis and research on the matter.
Hence, this inclusion paper serves as a background document with a value of orientation on the meaning of inclusion and a summary of the situation in the different countries that can support and guide the work done on game design for inclusion.
Download the Inclusion paper here.